anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-05-31, Joel wrote:

Vincent, cool. So what would you say is the crucial difference between the functional or non-functional (or fruitful and unfruitful, if you like) Unwelcome in a game design? For instance, between the two examples I described?

Peace,
-Joel



 

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