thread: 2005-03-23 : Strong Stuff Indeed
On 2005-03-24, xenopulse wrote:
Chris: With 3.0+, why are we keeping track of the attribute scores instead of just using the modifiers?
Min-Maxing Gamist reasons, really. It allows those who know the system and calculate that by level 20, they get 5 attribute points, to create their characters accordingly and be better off than people who didn't pay as much attention.
Of course, that's the case with all crappily created systems, so don't think I consider it a great design feature =)
Vincent: But let me suggest: you should understand Ron to be talking about character creation from the point of view of player-as-author as well. See what that does to your game design!
I'd love to hear some elaboration on this :)
- Christian