anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-06-01, David Berg wrote:

Vincent, can you offer an example of a moment in designing a game where the unwelcome was a factor?

"I must inject the unwelcome!" or "Hey, that could be unwelcome, cool," or, "Nothing here could be unwelcome, I must try again," or however it's come up for you?

Or, if you're not consciously thinking in terms of unwelcomeness while designing, what are you thinking that leads you to introduce the unwelcome?



 

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