anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-06-01, Joel wrote:

Theat all makes sense to me, Vincent.

It's sometimes a weird experiences, as a designer of games (or just one who thinks about design), to play a game. You'
re always going "hey, I see the hidden architecture of this game!" or else "hmm, I wonder what the hidden architecture of this game is?"



 

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