thread: 2005-03-23 : Strong Stuff Indeed
On 2005-03-24, Ghoul wrote:
I find it interesting that historians in the RPG line regularly credit Traveller with the idea of playing out a portion of character generation (with the "unique" chance of death during the process). From this perspective (which I think is completely correct) taken just a bit toward its extreme, all of play can be seen as little more than but the extended process of character creation, the structured evolution of character from raw concept thru several "draft" states to "finished" (if because we stop adding to it) state, and death (or other radical change) being possible mid-stream is the norm.
I will admit that I once worked on a character with a GM, became so interested in a point in her background that we went back and started playing that point out and, after three years of online play, never actually caught up with the initial "starting point", having gotten completely caught up in the process rather than the destination. The fact that we both knew that destination all the way didn't really change a thing with regards to making play any less enjoyable and fulfilling; in fact, it may well have enhanced things.