anyway.



thread: 2011-05-11 : The Un-frickin-welcome

On 2011-06-05, Moreno R. wrote:

I would like to try an example from a very old game, to see if I understood what you mean, Vincent.

In D&D, from 1974 onward, having the character die suck. Suck a lot. It' REALLY unwelcome, not only for the player (who has to create a new character, and in OD&D had to start from the beginning) and for the other players, too. (they have lost the mage, or the cleric, or a warrior that protected the mage, etc.). Not even the GM is happy, all the backstory he had invested in that character is lost.

Nobody is happy, but playing D&D without having the death of a character a possible event at the table would be meaningless.

(and when people began to "save the characters" faking rolls behind the screen, the effect was destructive of the game and on the social level)

It's a good example? Or I am wrong?



 

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