anyway.



thread: 2011-06-07 : Concentric Game Design

On 2011-06-07, Vincent wrote:

Now, there's an important wrinkle to this: as long as you're collapsing toward the core game, the filament in the bulb, it'll work, but if you're collapsing some other way, it won't. THEN the game will plain break.

I think this is most common when the MC doesn't have an instinctive handle on the agenda, principles, and what to always say. If the MC instinctively goes to some other way to GM, that's what she'll try to collapse toward, and the whole enterprise will shiver itself to bits.



 

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