anyway.



thread: 2011-06-07 : Concentric Game Design

On 2011-06-07, Alex Abate Biral wrote:

Very interesting stuff, Vincent! Building on what Weeks said, I think that being layered this way is what helped making hacks possible (or at least productive). The game manages very well to explain to the players how the pieces connect, and thanks to that, changing something isn't akin to a shot in the dark. Burning Wheel has very similar layers to those you described too, and there too they help people not get lost.



 

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