anyway.



thread: 2011-06-07 : Concentric Game Design

On 2011-06-07, Jaywalt wrote:

This definitely rings true to my experience.

Also, as I've just started MCing the game semi-regularly, what I've found is that I started with just trying to get the basics right, even though I know I'm missing stuff, and then I'm gradually trying to add on the top layers with each later session.

For example, I don't think I've remembered to use the rules for gangs yet, even though there's been a couple times when I could have. But the moves have guiding us along fine, nevertheless. Still, next time, I don't want to be missing something!

Also, re: what other people are saying about designing... What I think you want to do when hacking AW is to collapse in towards the center and then build a new outer layer that's different from AW but has the same core.  A few hacks have struggled some because the core doesn't seem quite the same or because they've bolted on new layers that don't match up well with the layers below them. But if you collapse in before you build out, that gives you a stronger foundation, I think.



 

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