thread: 2011-06-07 : Concentric Game Design
On 2011-06-07, Alex Abate Biral wrote:
Yes Vincent. The first layer is the hub, where the very basic of the game, such as how dice are rolled, and what are obstacles. Then you get the spokes that introduce various basic mechanics, such as advancement, Artha, linked tests, advantage die, etc. Then, the rim is where the various subsystems are, like the circles, Fight! and the Duel of Wits. Finally, both the Magic Burner and the Monster Burner have orientations and principles for creating new parts of the system.