thread: 2011-06-07 : Concentric Game Design
On 2011-06-07, Jaywalt wrote:
Weeks: I thought I was just rephrasing what you were saying. Like, if you're designing a new playbook (level 4), you start by assuming levels 1-3 stay the same, yeah?
But if you wanna change, for example, how MC moves work, you may have to collapse the system down to just level 2 and rebuild the outer levels, not assuming that they'll necessarily stay the same, since they're built on the foundation of the lower levels. Love Letters may not make any sense anymore if the MC moves work differently, right? Or, at the very least, they won't look the same.
That said, there aren't necessarily clear ties between the levels that necessitate changes. Changing the way MC moves work may not actually change XP. I'm just trying to say that it's important to pay attention to which parts of the lower levels provide the necessary foundation for the layers above them.