thread: 2011-06-07 : Concentric Game Design
On 2011-06-08, Weeks wrote:
OK, yeah, gotcha.
One thing that's been nagging at me is that I think I could change the vivid color (unless that's just supposed to note that there is some vivid color) and e.g. "barf forth apocalyptica" and leave nearly everything else intact and the game would work. Changing _the apocalypse_ on the first level to _fairy tales_, doesn't necessitate completely revising the outer three levels. I mean, you might change some stuff, but I'm thinking that you almost wouldn't have to at all. That color shift means you'd access bits differently—different custom moves would be brought into the game, for example, but not the existence of custom moves.