anyway.



thread: 2011-06-07 : Concentric Game Design

On 2011-06-09, Leftahead wrote:

Vincent-

This is neat! As you explain it, it makes perfect sense.

I am having a bit of trouble formulating a real-world example of how it might work in reverse, though? Is it even POSSIBLE to ignore the stuff underneath, besides the obvious one of imposing your agenda instead of playing to see what happens?

Like, would there be a way for a tactical system goober to ONLY use the advanced combat rules and not the underlying moves and mess it up that way, or something?



 

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