anyway.



thread: 2011-06-07 : Concentric Game Design

On 2011-06-11, David Berg wrote:

Ron, one of my first reactions was, "What?  Is the large-scale reward system not at the center of the game?"

After comparing it to the core mechanic of "Roll 2d6, 10+ = hooray, 7-9 = mixed, and 6- = something worse" though, it makes sense to me to say, "well, it's not as central as that."

We can ditch formal character change and still enjoy the way each roll advances the fiction.  Characters still change through making friends and enemies, losing and gaining stuff, etc.

If we ditch the rolls, on the other hand, we can't even really play.



 

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