thread: 2011-06-13 : A roleplaying game has two centers
On 2011-06-13, Zac in Virginia wrote:
So, it's kind of like,
1- Where the game gently or roughly nudges us
2- What we get up to while we're on our way there
F'rex, I'm playing AW and I'm not sure what to do with my Operator. In the same session, she gets 3 more barter from gigs, AND hits an Advance, so she buys a sword and takes Easy to Trust (to make more use of her Cool).
This quickly leads her in a more ronin kind of direction, where she's poking her nose in folks' business and carryin' steel to back it up. The character has transmogrified through a combination of chasing Rewards (by using highlighted stats) and being true to the fiction (she wants to protect herself and be more effective, hence the particular choice of that Move and that weapon).
Yes?