anyway.



thread: 2011-06-13 : A roleplaying game has two centers

On 2011-06-15, Josh W wrote:

Ron, could you expand a bit more on what you think makes that happen? What is the bit that helps you see the broad sweep in the moments of play?

Ok, I smell a forge thread in that question, but the basic reason I ask is if Vincent's design intentions involve picking two different "points" to the game, and pulling them closer together, then you saying they are the same in his game is nice, but just a confirmation of success. In other words I'm seeig the end and start of a process in this thread, but I can't see enough of either to fill in the middle.



 

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