anyway.



thread: 2011-06-28 : Designing Philosophical Arguments

On 2011-06-28, Simon C wrote:

Ooh! I love this topic!

I think it's like any good writing. If you sit down to write a poem or a story or anything "about" a philosophical subject you (or at least, I) get didactic wank. If you sit down to write about some characters you care about, or a situation you find interesting, or a difficult problem, you get something that actually addresses issues (maybe even the ones you wanted to) in an interesting way. And then people read it and they get something TOTALLY DIFFERENT from it.

"Realities of the situation" works for me too. I'm noodling with a police procedural game, and every time I write a move that's about portraying the realities of the situation (as I see them), it turns out to be about choosing what's easy or what works.



 

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