anyway.



thread: 2005-03-23 : Strong Stuff Indeed

On 2005-03-25, Vincent wrote:

John: I love character integrity and causality with all my heart. I'd never do anything to hurt them.

I think that the idea of a "meaning bonus" is a monstrosity; I can't imagine playing or designing a game with one.

I'm not surprised that you're still over there hitting straw men, but I'm disappointed.

If you want to have this conversation with me, you're going to have to stop shoving "seem to be implying" onto me. You're going to have to stop getting outraged over things I haven't said. You're going to have to stop treating the groundwork as the conclusions. You're going to have to stop being defensive about your play; when I say that some of your play has been less than it could have been, you're going to have to understand that I may be totally wrong, and I'm really talking about my own play, and I may be coincidentally talking about your play too.

On the other hand, there's no good reason for you to want to have this conversation with me. You enjoy your roleplaying, right? So what are you hoping to get out of this?



 

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