anyway.



thread: 2011-06-28 : Designing Philosophical Arguments

On 2011-06-29, Neon Fox wrote:

can we talk about how to make a game that sets group rights against individual rights?

I think a lot of games already do that on some level, any time they have certain kinds of actions in them.  Specifically, once you have rules that can benefit one character at the expense of the group, or vice versa, there you go.



 

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