anyway.



thread: 2011-06-28 : Designing Philosophical Arguments

On 2011-06-29, Ry wrote:

I can see that.  We can ask how the group's choices constrain the individual - i.e. how hard-fought victories for the group might be bad for individual members.  We can answer that by making a game where hard new rules for groups happen, and driving play towards the people at the edges.

Maybe that's part of the problem - philosophical questions about how people should interact with each other might be easier to turn into games than philosophical problems about the mind / the self.



 

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