anyway.



thread: 2011-06-26 : Q & A time

On 2011-06-30, Vincent wrote:

Weeks: "What's the status of campaign rules for Mechaton?"

There are none, and none in the works. The ones we tried didn't work, for serious mechanical reasons I can go into if you want.

I have some notions, but nothing in development.

"After you write a game and see the things that lots of people have trouble with, you could go back and write a new edition. But you don't."

Sure I do. I revised both Dogs in the Vineyard and In a Wicked Age a year after I published them, for that reason.

Some of my games really, truly deserve new editions, and I'd love to find time to make them. Others won't deserve new editions until they get some new design, like In a Wicked Age.



 

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