anyway.



thread: 2011-06-28 : Designing Philosophical Arguments

On 2011-06-30, Vincent wrote:

If your character's a robot with game mechanics telling you what its programming says to do, will you feel the same "I'm screwed because I missed my saving throw"?

Or, what if I'm playing the robot and you're playing its programming?

Or, what if the PCs are Hell's Angels and people in that web, and the cops are the robots?

I don't know if workshopping your game, Ry, is really what you want out of this thread, or whether I should now just say, yeah, sometimes we want to design a game we can't figure out how to design. That's a thing too.



 

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