anyway.



thread: 2005-03-23 : Strong Stuff Indeed

On 2005-03-25, xenopulse wrote:

Emily is, I think, right on. It squares with Vincent's answer to me in his previous post. And it squares with the whole point of System Does Matter. It all comes down to this:

a) When the System does not support theme/meaning/premise/whatever you want from it, you can still have it—but you have to LEARN to do it yourself, and so do your fellow players, and in the end you can only get it reliably if your group is trained for it and works in perfect sync.

b) However, when the System FACILITATES, REWARDS and/or ENFORCES theme/meaning/premise/your game goals, you will get that out of it much more reliably, even with untrained/unsynchronized players and new groups.

So, John Kim, you're a highly trained and sophisticated player, judging from your web site and your relayed experiences. You know what you want and you play it, whether the System mechanically supports it or not. That's great. Many of us are not as trained or skilled, however, and we'd like our games to help us out a little more.

- Christian



 

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