anyway.



thread: 2011-06-27 : The Dice & Clouds series from 2009

On 2011-06-30, Simon C wrote:

I don't want to distract from the conversation Moreno is starting, because that's interesting too, but there's another interesting thing I want to talk about, about designing the fiction in the game:

The things people say in the game, the things they describe their characters doing, and the way they describe it, can be:

a) Concrete
b) Detailed
c) Aesthetically pleasing

I think there are ways of writing rules that encourage, or even require, each of those three things. Probably though, it is difficult or at least not expedient to design rules which require all three of those things. That means you need to prioritise. For me "aesthetically pleasing" comes last in order of priorities.



 

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