anyway.



thread: 2011-06-28 : Designing Philosophical Arguments

On 2011-06-30, Simon C wrote:

I think another question that's good to ask is "Why does this need to be a game?"

Like, what do we get out of playing this game? To my mind, productive play comes from the space between two sides of an issue. What are the two sides of your issue, Ryan? Who are the people stuck between them? For whom is it a critical, life or death issue that their conscious and subconcious minds don't always agree?



 

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