anyway.



thread: 2011-06-28 : Designing Philosophical Arguments

On 2011-07-05, GB Steve wrote:

Most games of D&D at some point involve a personal v group conflict, especially when it comes to dividing up the loot. There are several ways groups resolve this with a mixture of IC and OOC mechanics. It's seems to be a natural emergent feature of groups, especially where resources are discrete.

In our game of Mutants & Masterminds, the main effort of the group was in arguing about its name. My character had a massive intimidate bonus which she used to impose a name but it was only ever used when she was around and didn't get on the stationery.

All you have to do is to provide one less resource than characters.



 

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