thread: 2011-06-27 : The Dice & Clouds series from 2009

On 2011-07-07, Deliverator wrote:

One thing I've noticed is that if you force people to get more detailed in their narrations all the time, they tend to get narration fatigue.

I really think BW/BE/MG take the cake as far as designing to this issue goes.  Because you can do the basic action without much HOW, but if you want more dice, and generally you do, then the HOW starts becoming much more concrete.  All this by the core rules as written.  And if no one can think of anything, that's fine, you can still roll, you're just less likely to succeed (which can be fine because of the way harder rolls are tied to the advancement system).



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