anyway.



thread: 2011-06-27 : The Dice & Clouds series from 2009

On 2011-07-11, David Berg wrote:

Getting players to narrate details is easy.  Give them bonuses or rewards for it.  (Lightning Sword +2, swung in a Downstroke +1, from Crane Stance +1!)  Getting players to narrate in a colorful and engaging way is also easy.  Same thing.*  (+100 XP for good roleplay!)

Just don't confuse one with the other.  More fictional specifics do not necessarily produce a more vivid and engaging fiction (e.g., if they're delivered flatly).

*Or you can simply make a game that is obviously all about color, like MonkeyDome.



 

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