thread: 2011-06-26 : Q & A time
On 2011-07-13, Mantisking wrote:
Vincent wrote "On the Mechaton campaign rules: the core game's battle setup and scoring system is great. It rewards desperate action, last ditch runs and Hail Marys; it creates nailbiters and high-energy finishes. The campaign scoring system is compatible with it at first, but around the third battle, they start to compete instead, and that means that the campaign scoring system overrides the core game's. Unfortunately, the campaign scoring system rewards conservative play and emotional divestment. It just guts the game."
It sounds like the campaign system does a good job of simulating the grind of real prolonged warfare. Was your original intent to have a campaign system that simulates Giant Robot shows like Gundam 0083 and 08th MS Team?