anyway.



thread: 2011-06-26 : Q & A time

On 2011-07-22, Vincent wrote:

Hey Will.

That's precisely the problem! If I knew what changes to make, I'd make 'em.

If you're playing with GM plus 3-4 players, the game works pretty well as it stands. Here are a couple of things you might change:

- If multiple people shout orders to someone, only the high roller gets to give dice. If Alnar and Bobnar both shout orders at Cindynar, and Al rolls 2 hits and Bob rolls 3, Bob gets to pass Cindy 3 dice and Al doesn't get to pass her any.

- The default monster gets to make one attack per round for each of its attack abilities. If a giant snake has a bite attack ability and a crush attack ability, it gets to make both attacks each round, without having to buy the "additional attack" ability.

- Consider divvying the monster's XP up between the PCs, instead of giving all of it to each of them. I'm not sure you'll need to do this, and I'm reluctant to recommend it for my own dumb ideological reasons, but you might find it more sensible.

These won't solve the deep balance problem, but for 3-4 players - where the deep balance problem isn't too bad - they'll mitigate it.

If you're playing with 5 or more players, I can't recommend the game! It's broken.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":