anyway.



thread: 2011-08-01 : The Unreliable Currency series from 2010

On 2011-08-01, stefoid wrote:

It removes the judgement factor from "does this character deserve a bonus?' which is nice, but the best thing is you dont need a zillion situational rules like "when the player is on higher ground, they get a bonus'.  You just need one rule that says, "if you want to go for any kind advantage bonus, roll for it"



 

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