anyway.



thread: 2011-08-01 : The Unreliable Currency series from 2010

On 2011-08-02, Vincent wrote:

Well, sort of. Now you need a zillion situational rules about when you can roll for an advantage bonus, OR ELSE you have the same colorless, inert "advantage bonus" that commoditization gives you.

In Storming the Wizard's Tower, you say how you're going to try to take advantage of an established tactical feature of the battlefield, you roll to see how well you do take advantage of it - how big your bonus is - and then the GM chooses whether it's an attack bonus for you, a defense bonus for you, an attack penalty for a certain enemy, a defense penalty for a certain enemy, or what.

It's a pretty happy medium between fairness and judgment calls. It's not suitable for every game, of course, but for StWT it's just right.



 

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