anyway.



thread: 2011-07-21 : Oops I got a project

On 2011-08-02, Vincent wrote:

THE PROBLEM WITH MURDEROUS GHOSTS

A murderous ghost is a creature of sadness turned to violence. In order to create one for a game, you have to find sadness in yourself, turn it to violence in yourself, and then impose it on the people close to you. Finding sadness and turning it to violence in yourself is already challenging enough, but then imposing it on your friends makes it into an unpleasant intimacy. Challenging for reals.

Look at my little scheme for the functions of horror. My instinct is to push these murderous ghosts counterclockwise, toward "instrument of clarity," of course. That's what I like. But it comes to me in this minute, as I'm writing this, that maybe that's the wrong direction. Maybe I should start at "thrills" and see how far toward "sick glee" I can really go.



 

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