thread: 2011-06-26 : Q & A time
On 2011-08-03, Weeks wrote:
In Apocalypse World, your section on how to build custom moves is great. The way you break down the kinds of things the move can do was really helpful.
I'm sort of thinking about moves and how they might affect things with an Otherkind Dice resolution and I wonder if you have anything profound or interesting to say about it. It seems like moves could: add a die with no extra choices to which you must allocate; add a die and an extra choice; modify one or more of the dice (+1, -1, ...); remove a die and choice; constrain die-choice assignment (you must allocate your highest die thus...). What else?