On 2011-08-03, Alex Abate Biral wrote:
Vincent, I still don’t know what your project is about, so maybe I shouldn’t be commenting here. But what you are saying about the ghosts remind me of what you wrote in Apocalypse World about asking questions like crazy. Specifically, what you wrote about asking questions but leaving things to wonder about, because there might a fish below the surface.
Maybe You should do something similar to the ghosts? Maybe they should be just not that complicated, like AW’s NPCs, but instead be just some kind of thrill. Then, as the game goes on, you might wonder about how the ghost behaves in certain situations, and if there is a fish deep there, the ghost will end up acting as an “instrument of clarity”.
Anyway, this is kind of a shot in the dark. Sorry if it is not really useful, but what you posted resonated with something I am trying to do right now, so I thought it might be worthwhile to post about it.