thread: 2011-09-07 : Trad vs Indie: FIGHT! pt1

On 2011-09-08, Vincent wrote:


> I wanted to talk a little bit about really experimental
> design work—again, trying to play to the indie developer
> crowd—and the examples that got mentioned were Fiasco
> and Happy Birthday Robot. Sure, they have some experimental
> aspects, but I was thinking more about the less structured,
> emotionally experimental stuff influenced by Nordic larp
> and Jeepform or recent Game Chef games that challenge some
> of the remaining assumptions about the structure of play.

You've given me an idea for a small-group presentation I now really want to do somewhere. It goes like this:

The way I see it, there are 4 serious problems holding tabletop roleplaying back: trite content, oppressive social footprint, counterproductive procedures of play, and the microaudience. Come find out how ambitious rpg designers are tackling these problems.

Then we have our 4 well-informed and excited ambassadors talk about how Jeep and Nordic larp, for instance, are taking on trite content; how the Cel*Style publishers, for instance, are taking on the oppressive social footprint; how the Forge diaspora and the OSR, for instance, are taking on counterproductive procedures of play; and how Failbetter and Elizabeth's company, for instance, are taking on the problem of the microaudience.

There's not one cutting edge, there are four.

Or, y'know, however many. Those four are the ones that come to mind. Anyway, I want to do it!


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