thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-09, Jim D wrote:

Throwing my two cents in real quick, and at risk of being off-topic, I've noticed that when I'm playing rules-heavy systems such as D&D 3rd, I pretty much *have* to plan or the game goes nowhere.  There's too much that has to be set up.  When I play rules-light games, like BESM 3rd, Ghost/Echo, or my own OneShot, the less I prep, the better the game goes.  My experience has been that "play to find out what happens" works marvelously, if only the mechanics will stay out of your way when you try.



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