anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-09, David Berg wrote:

Joel, agreed.  "Don't plan, play to find out!" is easy to say on a panel, but really devoutly holding yourself to that in play is something else entirely.

I learned GMing as a railroad to present my story, got enough positive feedback on it to persist for years, and still find my instincts tugging me in that direction.  Unless a game forces you to play to find out, making that change takes a lot of effort and practice, not just good will.

I think a lot of folks don't understand that many "my story!" GMs actually are doing it with good will, and that misunderstanding has stunted the conversation down to a "be nice and share" level that most groups are already philosophically on board with it.

Absent more info to the contrary, I'd assume that Buhlman, Eagar, Fasenfest and Mona were saying "be nice and share".

A panel which discusses how stake-setting broad resolution of conflicts is more conducive to "play to find out" than binary resolution of atomic tasks, for example, might have produced more meaningful panelist disagreement.



 

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