anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-09, David Berg wrote:

Per, I've found that being led through a story isn't nearly so bad when that's advertised up front.  It's being told to advocate for your character and then finding out you're there as a story audience that sucks.

Sage, I think tabletop without mechanical resolution needn't be subsumed into live action.  The design goal becomes about decisions, and who gets to make them when, according to what principles.  In my experience, great sessions with no rolls probably have some informal version of that happening.



 

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