thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-09, Jesse Burneko wrote:

I would also like to point out that a full prepped dungeon with every room hand crafted and lovingly drawn before play is still a "starting situation."  There's nothing inherent in that setup that says the PCs "have to" solve or resolve any of the encounters in a specific way.

The problems come in when you try to force-ably introduce certain narrative beats.  "This is when the PCs are captured by the bandits."  "Make sure they trust NPC X until the key moment of betrayal."  "The only way they can escape prison is accepting the deal from the shady noble."

Even a well-paced fully prepped clue-chain scenario doesn't have this problem as long as at each "node" in the chain the players are free to find the path to the next "node" in a manner of their own choosing.



This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":