anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-10, Vincent wrote:

cc: It's true that "GM, don't plan outcomes" and "play to find out what happens" don't, in their little 1-sentence selves, provide a system for making fun things happen.

You've put forward three possibilities, right: the GM preplans outcomes, the game is boring because nothing happens, and the game is bad because everybody gets killed. There are other possibilities, and thank goodness! All THREE of yours are bad games.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":