anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-10, Vincent wrote:

Oh, I'd love to talk about that!

I agree that "GM, pre-plan outcomes, and if necessary fudge to get them" can be a solution to terrible game design. In the texts of some games, it's a substitute for game design altogether.

Some people are pretty put off by this question, so understand that I'm asking it because I'm curious and I'm happy to continue the conversation either way, I'm not gatekeeping: have you read any of my games? Have you played any of them?



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":