anyway.



thread: 2011-09-08 : Trad vs Indie: FIGHT! pt2

On 2011-09-11, David Berg wrote:

A crisis of faith for our GM!  If the imprisoned PCs don't accept the shady noble's deal, what'll happen then?  Does our GM have faith in himself to invent and offer another opportunity?  Does he have faith in the players to do something interesting rather than rot in their cell?  Does he have faith in the game system to help either of these?

Once bitten, twice shy.  Once you have a game derail due to brain freeze, bad players, or crap system, then pre-scripting quickly looks like the safest bet.

To really sound appealing, "Don't pre-plan" would need to come with an assurance that you and your players, and/or the game system, will in fact bring the awesome.  Otherwise it's like saying "take a leap of faith, good luck".

I don't know of any RPGs that can give that assurance of awesomeness 100%.  That said, having seen the downsides of pre-planning, I know plenty of RPGs worth the leap.



 

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