thread: 2011-09-20 : Deep Dark Vincent-burning Game Design
On 2011-09-20, Meguey wrote:
I've played it a couple times. The game where Emily and I were trying desperately to out-run the ship of the line that was bearing down on us was great, doomed fun. We were capable pirates that ran into a bad bit of luck and died like rats.
I think Judson's right about the naive assumption that the most effective pirate is the most brutal; it seems like the reverse is more often the case. The *capacity* for brutality, sure, but the regular action of captaining a pirate ship seems more about effectively managing your resources than about seeing how horrific you can be.