thread: 2011-09-20 : Deep Dark Vincent-burning Game Design
On 2011-09-21, Rafu wrote:
Vincent,
content-wise, Poison'd is awesome. As a read, the manual packs a lot of sweet promises, and the game does -sort of- deliver, BUT?
techniques-wise, my experience is that Poison'd is tough to operate: the seams joining the disparate subsystems are as tall as hills; it features a great jump-in point, but from there on I can't really master the art of pacing it to make the game fit in with real-life schedule (sometimes it turns into a 60' one-shot when you were planning to play longer, sometimes the campaign just goes on forever) and never have I achieved a sense of closure from the game when playing as a GM. Do these points make any sense to you?
Techniques-wise, Apocalypse World is in many ways a very successful refinement of Poison'd. So, maybe make a Poison'd 2nd Edition?
—Rafu from The Brain Orgasm