anyway.



thread: 2011-09-20 : Deep Dark Vincent-burning Game Design

On 2011-09-21, Jaywalt wrote:

I've read and tried to run Poison'd, failing horribly. Character creation was great, but then the pirates tried to do something—fight the other ship, I think—and I realized I had no idea how to do that. We quit right there on the spot, which is the only time that's happened to me in a game, ever.

I complained about it to Vincent a lot and he said: "This game isn't for you, it's for people who already know how to run Shadownrun."  Which I was annoyed by: why sell me a game I can't facilitate?  I also thought I knew how to run Shadowrun, more or less, but Apocalypse World has since shown me I didn't (by showing me how to actually run Shadowrun).

I could probably run it now, I suspect, but I doubt I'd be much good at it without a lot of practice and loosening up. I feel like I'm really not that into reveling in or being horrified by wickedness and bet I would find it pretty distracting just as background noise to the real story between the characters. I wasn't really attracted by the brinksmanship of horrible deeds in Kill Puppies either, actually.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":