anyway.



thread: 2011-09-20 : Deep Dark Vincent-burning Game Design

On 2011-09-21, Graham wrote:

Poison'd isn't really a polished ruleset, in my opinion. I occasionally have to fudge things: for example, when players fail to attack a ship, but they really need to go ashore for the plot to progress.

But it does very, very clever things. For me, it's that "view of humanity" thing I mentioned above. The way ambition pushes you to do bad things. The way being brutalised makes you more brutal.

That "Shadowrun" thing doesn't ring true, for me.

(Like Rafu, I am waiting for the second editon.)



 

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