thread: 2011-09-20 : Deep Dark Vincent-burning Game Design
On 2011-09-21, Graham wrote:
Poison'd isn't really a polished ruleset, in my opinion. I occasionally have to fudge things: for example, when players fail to attack a ship, but they really need to go ashore for the plot to progress.
But it does very, very clever things. For me, it's that "view of humanity" thing I mentioned above. The way ambition pushes you to do bad things. The way being brutalised makes you more brutal.
That "Shadowrun" thing doesn't ring true, for me.
(Like Rafu, I am waiting for the second editon.)