thread: 2011-09-20 : Deep Dark Vincent-burning Game Design
On 2011-09-21, Lior wrote:
I've read Poison'd and I so so much want to play it because its mechanics are so smart and elegant. At least I think they are. In fact, its the smartest mechanics I have seen.
I've only just this weak started to MC our AW mini-campaign and it was kind of hard to start off. The players made this fantasyish, isolated, half-teflon characters (like a retired gunlugger who swore off violence and likes to tend to his vegetables) and I didn't really realize it until after the game. That made it hard to kickstart that special 1st session. In fact I think I failed in that particular regard as an MC and kind of hit them with a quest... fail. AW lacks Poison'd's ambition and bargain mechanos which could have helped me in this situation.
Vincent, I understand your opening remarks as follows: In Poison'd, we are all monsters to some degree and we push for the limits and over them - but we are still all literally in the same boat and unless we die, we will see the consequences of what we did coming back. AW is "Die, fucker, die! BAM BA???M!" followed by "And then I drive back home."
And: If ever I get to play Poison'd I'll probably just cut the whole fuck and rape stuff out of it and set it way behind a line. I don't really see what purpose it serves anyway. IMO murder, maiming, slaughter is more than enough do demonstrate the evil in humans.