anyway.



thread: 2011-09-20 : Deep Dark Vincent-burning Game Design

On 2011-09-23, juliusz wrote:

David: do you count bargaining with God or Devil (literally) as realistic / historical? I had that in most of games I played, it worked great. Stuff like giant squids, direct interventions of Yahweh and voodoo magic works fine as well. I imagine playing the game as e.g. pirates in space or something like that, no problem (although some changes in cruel fortunes might be needed). I wouldn't say that as written it is realistic or historical, really; just look at the cruel fortunes and "when you're dying" bargains.



 

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