anyway.



thread: 2011-09-20 : Deep Dark Vincent-burning Game Design

On 2011-09-26, Daniel Davis wrote:

Maybe perversely, I found Poison'd *far* easier to GM than Apocalypse World. Like, to this day, even having read AW like five times, I feel like I still don't get it. Maybe it's just the first session that's hard for me.

Example: I've GMed 2 first sessions of AW, each with a different but overlapping player set. Both times, it felt like a trainwreck. There were some sparks, but *I* felt like it was no fun. I think the players did have fun, but it felt epiphenomenal.

Compare that to the first (and only so far) session of Poison'd I ran: this thing sung. I was referencing the rulebook on the fly because I wasn't familiar enough with the system yet, and we had the same player set, but the thing was a complete blast. After about a half hour, I felt like I could run it all night, no problem.

I agree, by the way, about Poison'd's being heavy on the Christian themes.



 

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